The thing to consider is the field of view and just how huge what you are looking at is while wearing the Oculus. The best example is the Minecraft block. Imagine each one as a giant box which you would lift up using both arms.
The second thing we miss everywhere else is depth perception. Certain tasks, like building objects is greatly helped by having depth perception.
In those terms, your perception in the Oculus mirrors the real world more so than a flat, 2D screen or book.
I think we will see people who put this thing on when they wake up, and take it off when they go to sleep. At some point perhaps not even then.
ibex VR desktop - https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=4...
VR Launchpad - https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=4...
The thing to consider is the field of view and just how huge what you are looking at is while wearing the Oculus. The best example is the Minecraft block. Imagine each one as a giant box which you would lift up using both arms.
The second thing we miss everywhere else is depth perception. Certain tasks, like building objects is greatly helped by having depth perception.
In those terms, your perception in the Oculus mirrors the real world more so than a flat, 2D screen or book.
I think we will see people who put this thing on when they wake up, and take it off when they go to sleep. At some point perhaps not even then.