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You've summed up my feelings toward the game better than I ever could, even the part about only playing it once which I could never really explain before.

I don't want to get off topic, but there are only two other games I've played that have had that sort of emotional impact on me, To the Moon[1] and Gone Home[2]. In the case of Gone Home in particular, the impact was such that I actually felt a good deal of sadness at knowing that most of the people I know will never experience the story and message of that game, and I wound up buying it for two of my friends.

[1] http://freebirdgames.com/to_the_moon/

[2] http://thefullbrightcompany.com/gonehome/



It's taken me a great deal of time and a large amount of consideration to distill my feelings about journey into language that well-enough eloquates how I felt playing it. At the end of the game, I truly felt like I had had a transformative experience. I would be embarrassed of it if it wasn't so true.

In regards to gone home, I really really wanted to like that game. I wanted it to be more. Not gameplay wise, but in what it aspired to tell us about the human experience. The resolution of the story felt so cheap and derivative, I could barely believe it was the same game that I had been playing up to that point, with its multifacted characters and spotlight on the ennui of the American family. The end just felt like a lazy wrap up of an ABC Family movie, and it was so disappointing it poisoned the entire game for me.


Another game that has had similar impact on me is Coma, by Thomas Brush:

http://www.newgrounds.com/portal/view/541124

Note: I tried to post this to HN, but apparently Newgrounds links are DOA




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