Just understand that you are one of the player groups that Blizzard targets and they found that a significant if not plurality of their player groups were solo players. This is why they've actively changed the product to try to keep that player base subbed between expansion. By their account it seems to work.
I do think Blizzard is big enough they can maintain multiple experiences. One thing that is challenging is a vocal group of players really feel like they need to do everything in the game. It's compulsory (some game design choice did also force that at times). This leads to them not enjoying the content not designed for them. Blizzard has a challenging line to solve.
Classic was the right move, I do agree with your idea of someone making a similar game with the original principles. It probably can't be Blizzard anymore, their have a 0-1M user problem. Anything they make has to cater to everyone or they get flak. So a smaller outfit needs to do it. Challenging in this funding environment.
I do think Blizzard is big enough they can maintain multiple experiences. One thing that is challenging is a vocal group of players really feel like they need to do everything in the game. It's compulsory (some game design choice did also force that at times). This leads to them not enjoying the content not designed for them. Blizzard has a challenging line to solve.
Classic was the right move, I do agree with your idea of someone making a similar game with the original principles. It probably can't be Blizzard anymore, their have a 0-1M user problem. Anything they make has to cater to everyone or they get flak. So a smaller outfit needs to do it. Challenging in this funding environment.