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I crave to see people saying "Here's the repo btw: ..." and others trying out porting it over, just so we see all of the ways how AI fails (and how each model does) and maybe in the middle there a few ways to improve its odds. Until it eventually gets included in training data, a bit like how LLMs are oddly good at making SVGs of pelicans on bicycles nowadays.

And then, maybe someone slightly crazy comes along and tries seeing how much they can do with regular codegen approaches, without any LLMs in the mix, but also not manual porting.

 help



Agreed -- coding agents / LLMs are definitely imperfect, but it's always hard to contextualize "it failed at X" without knowing exactly what X was (or how the agent was instructed to perform X)

I'm sure someone who regularly programs games in the destination language I want who also has worked with XNA in the past as a game developer could port it in a week or something yeah



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