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> Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profitable.

Personally, I don’t have the incentive because 1) paid mobile gaming isn’t a big market (see: top paid apps being the exact same years-old, curated Apple apps not having many reviews/downloads), 2) there aren’t many options to develop games targeting iOS which also target Android and Windows/Linux (at least if you want to use Swift), and 3) Apple could remove my game at any notice and I don’t get 30% of the revenue.

If Apple introduces a way to easily port desktop games to iOS, or even develop entirely new games which can run on Linux and mac and iPhone, I think we’d see a lot more iOS games. Maybe the new GPU isn’t only faster but also supports Vulkan/wgpu better?



Did the Game Porting Toolkit[1] and the Unity integrations not meet that last need? If not, where have they fallen short?

Legitimately asking. I'm not up to speed on the subject.

1. https://developer.apple.com/games/planning/#bring-games-to-a...




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