More like after shaders became a thing, and it hardly matters when it is an application runnning on the GPU that is responsible for actually drawing.
However it is still an issue if one wants to achive maximum performance, and it is done by only sending the vertices and textures to the GPU that are actually going to be visible.
However it is still an issue if one wants to achive maximum performance, and it is done by only sending the vertices and textures to the GPU that are actually going to be visible.