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I like the actual levels.

The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level.

Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? ARGH. I lost patience after 30 seconds. So. Slow. And no way to skip it. And when I clicked the wrong thing I had to start over.

The actual levels were good though.



Agree on this. Also a bug report - I was getting bored of a story level and tried to find a shortcut to skip it or speed it up or something. Pressed a key (not sure which - was thinking about Esc/Tab/Enter type navigation at the time) and apparently copied a Reddit command, ending up stuck in the state shown in this screenshot. Can't get out to continue the level, the [X] button doesn't seem to do anything. I deleted the modal from the DOM and could not press either button on the dialog below.

https://ibb.co/rM2Swzq

I was actually thinking through accessibility considerations while playing as I want to recommend to a friend who would be using alternate input methods. Not being able to skip / speed up cut scenes is a pain. Even just being able to click through the dialog (without the slow travel in between) would be an improvement.

[edit: typo]


It happened to me too, because it's just natural to attempt to ESC to the next level. Eventually I uBlocked the Reddit dialog, then discovered that scrolling up brings back to the game.


Sorry about that!! Can't believe we didn't catch this in testing. I think some changes relatively close to publishing must have enabled this bug


https://github.com/hackclub/sinerider/issues/548

We're working on this, you can follow development here.


I went into the dev tools, searched around a bit, put a breakpoint in a promising location in Walker.js, hit the breakpoint, and changed the value of walkSpeed to something larger than its default of 1. I don't know whether I've now made some future thing break, but it makes the interminable cutscene a little more tolerable.


Shouldn't break anything. We are adding a way to skip the cutscenes. That's been on the feature list for a while, but we've been rather buried just trying to get the rest of the game playable :')


The game is great but yes, that inter level should be much quicker. I put a weight over the right key and came back later. There should be a skip button on those not playing levels or a fast forward.


Skip button is coming!


What's going on on that level? I don't see anything to change to make it faster. Any hints?




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