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That's not true at all, there's no discreet object recognition.

You would still need to create maps for colliders, navigation etc. As well as break the flat mesh this provides down into discreet objects if you wanted any more physics integration.



Sure if you want physics integration it's quite a bigger tasks. Maybe even insurmountable. And it wasn't on my mind at all.

Unless the resulting mesh is huge it shouldn't be too hard to just build a vr viewer.




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