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> moving an icon a few pixels is also a purely aesthetic choice

It's not. Aesthetics are actually a design principle: "Beautiful products/objects are perceived as easier to use and more valuable than ugly ones. Even if it is not true!" Since no one is actively looking at server racks there is no opportunity for the color to even play a factor.

> And yes, many detail oriented bosses are not successful, but Jobs actually did create a trillion dollar entity so I think this is more than just a survivorship bias.

Huh? You literally just defined survivorship bias. If only one party (Jobs) survives a large party ("many detailed oriented bosses"), then that's a survivor, and you're bias to thinking that would led that party to success is because of the same characteristics as the others that didn't.

[0] - https://uxdesign.cc/design-principle-aesthetics-af926f8f86fe



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