A bit of self-promo, but for those interested I also am using a variation of this algorithm powered by compute shaders. See https://twitter.com/voxelquest. If you scroll down a bit, you can even see versions using the maps from Comanche shown in this demo. :)
(Also, thank you @s-macke, your github page taught me the fundamentals of the algorithm - previously I had only seen Ken Silverman's post on wave surfing, which was not nearly as clear).
(Also, thank you @s-macke, your github page taught me the fundamentals of the algorithm - previously I had only seen Ken Silverman's post on wave surfing, which was not nearly as clear).