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Don't forget that they value new ways of spying on users at a non-zero dollar amount, and probably intended to slap ads all over the interface (maybe—maybe—not the games themselves) to make up the difference, or at least were holding that possibility in reserve in case it was needed or they just wanted to kick returns up a notch later (I'd be shocked if it didn't come up in any "decks" used to sell the project internally).


Fair, and that was certainly the YouTube model— years of free video hosting to saturate the market, now preroll and interstitials everywhere with "YouTube Premium" just a click away.




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